πŸ“š Sim Racing Glossary

ABS

Setup

Anti-lock braking system to prevent wheel lock. In sims, adjustable per car/ECU map.

Anti-Roll Bar (ARB)

Setup

Links left/right suspension to resist roll. Stiffer front generally increases understeer; stiffer rear increases oversteer.

Also known as: sway bar

Apex

Driving

The innermost point of a corner you aim to clip. Early, geometric, or late apex affects exit speed and line.

Also known as: clipping point

Bezel Compensation

Graphics

Adjusts image gaps caused by monitor bezels so objects align across screens.

BoP (Balance of Performance)

Strategy

Series-set rules to equalize car performance (weight, restrictors, power).

Brake Bias

Setup

Percentage of braking sent to the front axle. More front bias stabilizes entry but can increase understeer.

Camber

Setup

Tilt of the wheel relative to vertical. Negative camber improves lateral grip at the expense of straight-line contact.

Caster

Setup

Steering axis inclination. More caster increases self-centering and dynamic camber while steering.

Dampers

Setup

Controls speed of suspension movement (bump/rebound, fast/slow). Tunes transient behavior.

Also known as: shocks

Delta

Telemetry

The live time difference vs. your best/optimal lap.

Differential (Diff) Preload

Setup

Torque needed to start differential action. Affects off-throttle rotation and on-throttle stability.

Direct Drive (DD) Wheelbase

Hardware

Steering motor drives the wheel directly for fast, detailed force feedback.

FFB (Force Feedback)

Hardware

Forces sent to the wheel to convey tire load, slip and road detail.

Also known as: force-feedback

Field of View (FOV)

Graphics

The portion of the world visible on screen. Calculated from screen width and viewing distance.

Also known as: FoV, vFOV, hFOV

HE / Heusinkveld

Hardware

High-end pedal manufacturer known for load-cell pedals and software.

Incident Points (x)

Online

Penalties assigned for contacts/off-tracks in iRacing (e.g., 1x, 2x, 4x).

iRating (iR)

Online

Skill rating used for matchmaking and splits in iRacing.

Lift-Off Oversteer

Driving

Rear unloads as you release throttle mid-corner, causing rotation.

Load Cell Pedal

Hardware

Measures brake pedal force, improving consistency over travel-based sensors.

Meatball Flag

Online

Black flag with orange circle; indicates mechanical damage requiring pit stop.

Motec i2

Telemetry

Popular telemetry analysis suite used by many sims (ACC native, others via plugins).

Optimal Lap

Telemetry

Sum of your best sector times; a pace target indicating potential.

Also known as: opt

Overcut

Strategy

Stay out longer to benefit from clean air or rivals’ traffic, then pit later.

Oversteer

Driving#loose

Rear tires lose grip first; car rotates more than commanded.

Pit Window

Strategy

Lap/time range where a pit stop fits fuel/tires/rules without compromising the race.

Ride Height

Setup

Static distance from chassis to ground. Changes aero platform, rake and bottoming risk.

Safety Rating (SR)

Online

Measures clean driving in iRacing; affected by incident points per corner.

Split

Online

A race lobby grouped by rating/entries. Split 1 is the top lobby.

Spring Rate

Setup

Stiffness of the springs. Influences platform control, ride height and balance over load changes.

Stint

Strategy

Continuous run between pit stops. Managed by tire life, fuel and driver limits.

Strength of Field (SoF)

Online

Average skill rating for a race split; higher SoF yields more points.

TC

Setup

Traction control to limit wheelspin. Often multi-stage (e.g., TC1/TC2 in GT3).

Telemetry

Telemetry

Recorded car and driver data (speed, throttle, steering, suspension) used for analysis and setup.

Toe

Setup

Direction wheels point relative to car centerline. Toe-out aids turn-in; toe-in improves stability.

Trail Braking

Driving

Keeping brake pressure past turn-in and bleeding off toward the apex to keep load on the front tires.

Also known as: trailing brakes

Trail Throttle

Driving

Blending small throttle while reducing brake near apex to stabilize platform.

Triple Screen Geometry

Graphics

Setup that matches real monitor width, angle, distance and bezels for correct perspective.

Undercut

Strategy

Pit earlier for fresh tires to gain time on rivals before they stop.

Understeer

Driving#push

Front tires lose grip first; car turns less than commanded.

πŸ“š Sim Racing Glossary

ABS

Setup

Anti-lock braking system to prevent wheel lock. In sims, adjustable per car/ECU map.

Anti-Roll Bar (ARB)

Setup

Links left/right suspension to resist roll. Stiffer front generally increases understeer; stiffer rear increases oversteer.

Also known as: sway bar

Apex

Driving

The innermost point of a corner you aim to clip. Early, geometric, or late apex affects exit speed and line.

Also known as: clipping point

Bezel Compensation

Graphics

Adjusts image gaps caused by monitor bezels so objects align across screens.

BoP (Balance of Performance)

Strategy

Series-set rules to equalize car performance (weight, restrictors, power).

Brake Bias

Setup

Percentage of braking sent to the front axle. More front bias stabilizes entry but can increase understeer.

Camber

Setup

Tilt of the wheel relative to vertical. Negative camber improves lateral grip at the expense of straight-line contact.

Caster

Setup

Steering axis inclination. More caster increases self-centering and dynamic camber while steering.

Dampers

Setup

Controls speed of suspension movement (bump/rebound, fast/slow). Tunes transient behavior.

Also known as: shocks

Delta

Telemetry

The live time difference vs. your best/optimal lap.

Differential (Diff) Preload

Setup

Torque needed to start differential action. Affects off-throttle rotation and on-throttle stability.

Direct Drive (DD) Wheelbase

Hardware

Steering motor drives the wheel directly for fast, detailed force feedback.

FFB (Force Feedback)

Hardware

Forces sent to the wheel to convey tire load, slip and road detail.

Also known as: force-feedback

Field of View (FOV)

Graphics

The portion of the world visible on screen. Calculated from screen width and viewing distance.

Also known as: FoV, vFOV, hFOV

HE / Heusinkveld

Hardware

High-end pedal manufacturer known for load-cell pedals and software.

Incident Points (x)

Online

Penalties assigned for contacts/off-tracks in iRacing (e.g., 1x, 2x, 4x).

iRating (iR)

Online

Skill rating used for matchmaking and splits in iRacing.

Lift-Off Oversteer

Driving

Rear unloads as you release throttle mid-corner, causing rotation.

Load Cell Pedal

Hardware

Measures brake pedal force, improving consistency over travel-based sensors.

Meatball Flag

Online

Black flag with orange circle; indicates mechanical damage requiring pit stop.

Motec i2

Telemetry

Popular telemetry analysis suite used by many sims (ACC native, others via plugins).

Optimal Lap

Telemetry

Sum of your best sector times; a pace target indicating potential.

Also known as: opt

Overcut

Strategy

Stay out longer to benefit from clean air or rivals’ traffic, then pit later.

Oversteer

Driving#loose

Rear tires lose grip first; car rotates more than commanded.

Pit Window

Strategy

Lap/time range where a pit stop fits fuel/tires/rules without compromising the race.

Ride Height

Setup

Static distance from chassis to ground. Changes aero platform, rake and bottoming risk.

Safety Rating (SR)

Online

Measures clean driving in iRacing; affected by incident points per corner.

Split

Online

A race lobby grouped by rating/entries. Split 1 is the top lobby.

Spring Rate

Setup

Stiffness of the springs. Influences platform control, ride height and balance over load changes.

Stint

Strategy

Continuous run between pit stops. Managed by tire life, fuel and driver limits.

Strength of Field (SoF)

Online

Average skill rating for a race split; higher SoF yields more points.

TC

Setup

Traction control to limit wheelspin. Often multi-stage (e.g., TC1/TC2 in GT3).

Telemetry

Telemetry

Recorded car and driver data (speed, throttle, steering, suspension) used for analysis and setup.

Toe

Setup

Direction wheels point relative to car centerline. Toe-out aids turn-in; toe-in improves stability.

Trail Braking

Driving

Keeping brake pressure past turn-in and bleeding off toward the apex to keep load on the front tires.

Also known as: trailing brakes

Trail Throttle

Driving

Blending small throttle while reducing brake near apex to stabilize platform.

Triple Screen Geometry

Graphics

Setup that matches real monitor width, angle, distance and bezels for correct perspective.

Undercut

Strategy

Pit earlier for fresh tires to gain time on rivals before they stop.

Understeer

Driving#push

Front tires lose grip first; car turns less than commanded.

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Master Card
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Sim Race Market

Welcome to, your all in one hub for everything sim racing. Discover the latest trends, find perfect accessories for your rig and setup, and enjoy seamless online shopping.

Β© 2025 Sim Race Market. All rights reserved.

Visa
Master Card
Apple Pay
Google Pay
PayPal
Sim Race Market

Welcome to, your all in one hub for everything sim racing. Discover the latest trends, find perfect accessories for your rig and setup, and enjoy seamless online shopping.

Β© 2025 Sim Race Market. All rights reserved.

Visa
Master Card
Apple Pay
Google Pay
PayPal